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It’s exciting enough that you keep playing but it has a chill environment. Pocket City overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is a good casual simulation game to play in short bursts! Very interesting game. The game does suffer with some repetitiveness at certain areas of the game but a fun game nonetheless. The game offers some nice graphics and a nice aesthetic, although some ugly glitches here and there, it is pleasant all the same.
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Trigger fun events like block parties, or disasters like tornadoes. Pocket City is a game developed and published by Codebrew Games Inc. This alone make the game deserve a positive review. I really do apologize for my harsh blunt words. Where else can you get 10 hours of entertainment for $3.99.
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I’m now just a bit over 10 hours of play time. Honestly that was not my idea behind my initial review. Dev I never meant to make your soul hurt. The Multi build still does not work after the first patch. I would like to see more, but this is better than nothing. The Dev just made a nice change to the build menu. You can’t even use the Steam Overlay to take screenshot. You can only place one Resource/Service/Leisure building at a time. Also the whole building interface could do with an updating for PC game play. You can really easily make a mess of roads or accidentally drag the mouse/finger in invalid areas while trying to build. Placing roads and building is especially a pain because of the way it mimics mouse movement to dragging your finger. Here are just a few things I could thing of. The PC Version could use some user interface upgrades since it comes from a mobile user experience. Build a unique city by creating zones and special buildings.
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Edited for city sizes made a mistake claiming they’re all the same size, but they come in 3 sizes. BTW – you can use the built-in cloud storage feature to import you iOS/Android/WinStore cities. But its all good, it IS a fun game nevertheless. City sizes could be a bit bigger, and the same goes for population numbers. Once your city has a certain size, you can build a region of cities around it, although you play them on their own.
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